CCIT is committed to providing instructors with practical resources that are grounded in solid research and theory. Browse the materials on this page to find ways to enhance or supplement your instructional design and delivery.
Best Practices in Distance Education
A successfully implemented distance education course, whether 100% online or hybrid, can be just as effective as a traditional face-to-face course. This page contains several recommendations to keep your distance ed courses engaging, rigorous, and student-centered.
Dig deeper into using D2L with access to discussions, FAQs, video tutorials, tips, best practices, and tons of support. Conveniently categorized by types of users, including students. Click on the link below to learn more.
D2L Semester Pre-check
The purpose of this page is to provide you with a step-by-step list of the foundational tasks to complete prior to the beginning of a course. These steps will get you and your students started on the right trajectory. Once you have access to your course(s), you’ll need to take some time to familiarize yourself with a few of its key components so that you’re ready for the first day of class.
First 60 Minutes
You’ll rarely have the attention of your students as much as you do during the first hour of the very first class. These early moments of the semester are critical for setting the tone of your course and getting students started off on the right foot. In this section, you’ll explore several strategies for making the most of your first sixty minutes with your students.
The term flipped classroom refers to a reversal of the traditional method of delivering instruction during class and having students complete work outside of class. In the flipped class, students learn concepts through videos or other instructional material outside of class and then use class time for guided work, practice, and project-based learning. This page introduces you to best practices for implementing flipped learning in your classes.
Gamification is the process of including games and game elements within a course. It has been proved to increase engagement and promote retention of information. This section provides advice for introducing gamification into your own courses, whether by adding games to a single lesson or transforming an entire course into a semester-long game.
Creating structured lesson plans is an ideal way to ensure that every activity and assessment within your course is clearly aligned to a meaningful learning objective. In this section, you’ll learn about the key components of lesson planning and explore several templates and samples that you can use for your own lesson planning.
Using Course Evaluations to Improve Instruction
Continuous course improvement is an essential process as we strive to provide outstanding instruction. The practice of continuous improvement originated in business and industry, and is being applied in higher education with increasing frequency. A key element of continuous improvement is the effective use of data to make informed changes likely to impact student success. One source of data, and the focus of this article, is course evaluations.