Instructional Resources

instructional resources

CCIT is committed to providing instructors with practical resources that are grounded in solid research and theory. Browse the materials on this page to find ways to enhance or supplement your instructional design and delivery.

Lesson Planning

Creating structured lesson plans is an ideal way to ensure that every activity and assessment within your course is clearly aligned to a meaningful learning objective. In this section, you’ll learn about the key components of lesson planning and explore several templates and samples that you can use for your own lesson planning.

First 60 Minutes

You’ll rarely have the attention of your students as much as you do during the first hour of the very first class. These early moments of the semester are critical for setting the tone of your course and getting students started off on the right foot. In this section, you’ll explore several strategies for making the most of your first sixty minutes with your students.

Best Practices in Distance Education

A successfully implemented distance education course, whether 100% online or hybrid, can be just as effective as a traditional face-to-face course. This page contains several recommendations to keep your distance ed courses engaging, rigorous, and student-centered.

Flipped Classroom

The term flipped classroom refers to a reversal of the traditional method of delivering instruction during class and having students complete work outside of class. In the flipped class, students learn concepts through videos or other instructional material outside of class and then use class time for guided work, practice, and project-based learning. This page introduces you to best practices for implementing flipped learning in your classes.

Gamification

Gamification is the process of including games and game elements within a course. It has been proved to increase engagement and promote retention of information. This section provides advice for introducing gamification into your own courses, whether by adding games to a single lesson or transforming an entire course into a semester-long game.